Version 1.4.7
This update adds in a few new things with a couple of fixes.
Added
- Added new special round (Pop-Up)
- Added new minigame (Grab the Drink [Normal])
- Readded 2019 event minigames to VIP Servers
Fixes
- Fixed being able to be shot through the barrier on Take Cover
- Fixed Don’t Stop Moving
- Fixed floaties not appearing on character on King
- Fixed dead characters rarely being able to stick around in the lobby(?)
General Changes
- Updated Ring Skydive to randomize positions of the rings
- Updated golden points tag to apply for everyone with the highest amount of points
- Updated new server text for Arcade Mode
CREDITS
- @woopercooper, @raddoob, @2nd_S, @hexosyl, GrandDad3858398, @BeetBowl, @coqu_i, @ItzMeCream, @skydash7, @tommytherock, @Miscience, thesantadoggy, grubbing_goof, Astherale, @TheSpookySenpai, Djkiller8989, Nymskull, @calin_n, @Kariverse, OfficeMachine, whimsicalducks999, @PastaCouch, Arsoness, @RlTUAL, @TDtheTV, @Azuzlis - Advertisements
- @exwumm - Minigame Map
- @BriggeyBruh - Assets/Textures
NOTES
Small RBLXWare Update I decided to produce while I was waiting for some things to come in for Defend The Train. A couple songs that were intended for this update are missing and will be patched in as they come in.
For anyone experiencing minigame teleporting issues, I don’t think I am at fault for this. This exact thing has happened a few months ago where players are randomly chosen to not be teleported to minigames. I’m not sure why this is the case, but a few days after this was being experienced it was eventually fixed on it’s own which leads me to assume this is an issue on Roblox’s end.
In this video, I run a special version of the Pizza minigame that allows me to change the teleporting method when entering. I’ve ran tests using what RBLXWare currently does which is CFraming the HumanoidRootPart directly, then using PivotTo(), SetPrimaryPartCFrame(), and Move() on the character’s model.
Each method resulted in the same problem where the game acknowledges the current character’s root part exists, runs the line where it’s supposed to teleport them (even giving them the pizza box!) but doesn’t actually show they’ve been teleported. This was all entirely random without any consistent cause. Sometimes running the minigame would teleport everyone, other times it would only teleport a chunk of players.
Unless there’s something I’m doing wrong that I don’t know of, I don’t think I’ll be able to push any fix of my own.