RBX DBD Project Dev-log 2

Dead Night:

Hi, Welcome to my second Dev-log of my DBD based game. We have made some interesting progress mainly back end upgrades but there are a few major changes and additions that I can update you all on.

Lets get started shall we:

Camera
As you seen before the camera was quite basic and bare bones I am glad to say the main focus of this dev-log is the camera and something else which I will explain down the line.


Well as you can see some major progress here is a list of few notable changes:

  • Camera sway
  • Smooth transitions when it collides with an object
  • Kick back on walking

Ive spent a good while working on the camera to make it as efficient as possible and this did come with some trades like for example its going to be double the effort for me to make the killers first person view look amazing but its not impossible.

As you can see the camera has improved quality, but now we are going to move to the new addition then back to smaller changes and planned stuff.

Vaults
As I said in the last dev-log I was planning on adding vaults so guess what I spent hours coding vaults and finally finished my interaction detector at the bottom there will be a subject for scripting nerds who want to understand how I did it.


As I’m showing this I will like to say nothing seen is in its final version I have some ideas on how to make vaulting feel better just not quite planned out how Ima execute it, but my progress on it is quite well.

Animation Changes:
so one of the main points that was pointed out to me was my animations in the first dev-log looked really bad and to be fair they were I’m no animator so I decided Ima change them, Please remember this is not finalized.


I’m going to rework the injured animation as it looks very static but for now these will be the development animations until the animations matter near game release time.

Planned:

  • Rework vaulting
  • Add sprinting
  • Add crouching
  • Add down state

That’s all I will say for now, there is a lot more planned stuff but I will leave that until the next dev-log.

Stuff for scripter nerds:

So I’m going to talk about how I managed to make the vaulting real quick.

So all it really is calling the vault function which moves the humanoid root part to the other side part slowly trying to match speed of animation which I did with a calculation with the Animation Length.

Goodbye:

Thank you all for reading this, Next dev-log there should be major progress please keep in mind I am still a solo dev on this project so progress may feel slower or certain stuff may be lacking as I’m mainly a scripter.

Thank you,
Have a good day,
Nexus / ArcCreations

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Also I will like to say last dev-log I had a comment saying make sure I add unique features since there is already a game like this and don’t worry I will be adding unique features as-well as re-playability features

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The camera work/effects are pretty cool

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