So I’ve used rbxgameasset:// to protect my experience’s assets and I’ve wanted to do so with meshes (rbxgameasset://Meshes/MESHNAME). But there’s a problem I’ve been having to make that possible.
I’ll be using one of my older projects as an example.
I made sure that the mesh was an asset in the experience:
Attempt #1:
When I set the meshId to, It refuses to set the meshid to that.
Attempt #2:
I even tried with SpecialMeshes and see If it’ll do something different, but with no luck.
Not sure if this Is a bug or not, Images and Audio work with this url.
All help is appreciated!