Here’s two examples of how it’s called.
PointerMesh = Create("BlockMesh"){
Name = "Mesh",
Scale = Vector3.new(1, 0.5, 1),
VertexColor = Vector3.new(1, 1, 1),
Offset = Vector3.new(0, 0, 0),
Parent = BasePointer,
}
Cursor = Create("ScreenGui"){
Name = "Cursor",
Create((OnMobile and "ImageButton") or "ImageLabel"){
Name = "Icon",
BackgroundTransparency = 1,
BorderSizePixel = 0,
ZIndex = 1,
Image = "",
Size = UDim2.new(0, 25, 0, 25),
Create("TextLabel"){
Name = "HelpText",
BackgroundTransparency = 1,
BorderSizePixel = 0,
ZIndex = 1,
Text = "Tap the cross to throw",
TextColor3 = Color3.new((255 / 255), (255 / 255), (255 / 255)),
TextStrokeColor3 = Color3.new((0 / 255), (0 / 255), (0 / 255)),
TextStrokeTransparency = 0.75,
Font = Enum.Font.Arial,
FontSize = Enum.FontSize.Size18,
Position = UDim2.new(1, 0, -0.75, 0),
Size = UDim2.new(3, 0, 1, 0),
Visible = false,
}
}
}