Environment
RCode sets a custom environment for every script that you compile and run, so some scripts might not work!
console
console
The console object allows you to access functions that interact with the console
console.log (...string message) -> void
Print message
to the console in white text
console.warn (...string message) -> void
Print message
to the console in yellow text
console.error (...string? message) -> void
Same as the regular error
, but it ouputs to the console.
console.assert (bool condition, ...string message) -> void
Same as the regular assert
, but it ouputs to the console.
console.input (string? message) -> string
Requests input from the player with message
if provided’
console.stack (array<string> stack) -> void
Prints every item in stack
to the console
console.table (table<any> table) -> void
Prints table
to the console as you would write it in Lua
getfenv + setfenv
setfenv (function func, table<any> environment) -> void
Same as the regular setfenv
getfenv -> nil
getfenv
is restricted
next + ipairs + pairs
next (table<any> t, any lastKey = nil) -> any, any
Same as the regular next
pairs (table<any> t) -> function, table<any>
Same as the regular pairs
ipairs (array<any> t) -> function, array<any>, int
Same as the regular ipairs
LoadLibrary
LoadLibrary (string libraryName) -> any
Same as require
, but it can only load modules that have been registered. See the list on the right for a list of registered modules.
pcall + xpcall
pcall (function func, Tuple<any>? params) -> bool, any
Same as regular pcall
xpcall (function func, function error, Tuple<any>? params) -> bool, any
Same as regular xpcall
String methods
Instead of using the global string
, use the string methods.
- string.gsub("Hello, world!", "world", "space")
+ ("Hello, world!"):gsub("world", "space")
Services
Right now, you can’t use the services that you can find in the DataModel. Service support is planned, but you can use LoadLibrary
to load libraries that replicate services.