Really, really excited about the automatic occlusion culling… but does that also mean we’ll get a built-in manual occlusion culling? One of my biggest gripes with StreamingEnabled is that developers have no way to fine-tune it and so its behavior can be very unpredictable. I worry that occlusion culling may suffer from similar problems. Though I certainly don’t think it will be as game-breaking as StreamingEnabled sometimes tends to be.
2 Likes