As a Roblox developer, it is currently too hard to tell how to filter randomly generated strings using the new documentation site.
If this issue is addressed, it would improve my development experience because I would be at ease knowing I am filtering text appropriately in all cases and that my game won’t be moderated for failing/improperly filtering text.
Back on the old developer hub site, there was a great in-depth tutorial on how to filter text in most if not all cases, not just in the case of player-to-player communication which is how the page is now.
There are a handful of cases where users want to generate random text and send it to a user but there is not a distinct sender (ie obtaining strings from external sources or randomly generating strings). This is needed documentation that we previously had but is now missing, leaving out a sizeable number of use cases in the dark:
PS.
For reference, and for those who need it, the old article is available on the wayback machine that shows what to do in these cases. It is old but I don’t believe the methods have changed since then and this the policies should still be up-to-date:
Text and Chat Filtering