Hey
A while back I created a system for animating arms in realtime by specifying a target position.
This would make the hand reach for that position, while the rest of the arm is animated in a realistic fashion.
The system uses Inverse Kinematics [IK], but to add a bias to this IK process I initially play an animation. This animation stops the arm from bending in the wrong direction.
The process of animating is as follows:
Play Bias Animation → Solve IK Points → Adjust Motor6Ds
I decided to revamp the system, but have had problems with the bias animation.
All I have done is import the old working bias animation, and reupload.
Absolutely no change has been made; they should be identical…?
This somehow broke the Motor6D transforms, as it appears the animation is overriding them.
This is the old animation, and how everything should behave:
This is the reuploaded animation, with literally nothing else changed:
As you can see, it is playing the bias animation but not allowing for the Motor6D transforms to be editted.
Has there been a recent change that stops animations from being overwritten by Motor6D transforms?
Remeditations I have tried:
- Trying different animation priorities. The old bias animation priority was Action1.
- Checking output, theres nothing.
- Ensuring animations are correctly loading.
Thanks for reading and for any suggestions!