Reacting to Users Switching Languages

I’ve been doing some research recently on localization on Roblox. I’ve come across multiple issues, but this one I just can’t figure out. The resources I would need for my issue are below, although it’s just not working.

As the hub’s code suggests I do, I’ve connected a GetPropertyChangedSignal on the LocaleId property of the Translator.

My issue here is that the function never gets fired. I’ve tried switching it on studio and in game. The result was the same. Nothing in the output. The only change I saw were the automatically translated objects with the AutoLocalize property enabled.

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I can confirm 100% that the event is being connected.

I’d like to know an alternative to this or a fix in case I’m doing it wrong.

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