Reactivating Archived Meshes Is Not Actionable

I have meshes archived from a recent theft situation. Now, I am attempting to reactivate them but the meshes are changed. At first I figured going back into my inventory and reactivating from there would be typical, but they appear activated already?

Next, I try out copying the mesh IDs from the place in studio that still has them placed around and that gives me something totally different…which is ridiculous. Its a totally different thing that’s labeled RenderMesh and there is not a direct way to get the meshes back to normal.

Any ideas?

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