[READ DESC] How to make the player "hold" a part?

Hello I’m FallingPrisms, I have an issue with what’s stated in the title, although more is needed to explain. So what I’m trying to do is this; a player picks up a piece of wood and it is placed in the player’s arms, so they are carrying it. Should I just use a tool, or is there a better way to do this? I would rather not use a tool, but if it’s the best option then I’ve got to use it. Thank you for reading! :smile:

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You could weld the part to the player’s hand.

Like @AlbertSeir said, you could, but you can use a tool, because it’s easier, but if u don’t wanna, then use weld.

The easiest way would be to use a tool, if you don’t want the backpack to show up then just game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)
(From a local script)

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I should have been more specific to what I was asking. How would I do as what’s shown in the photo? Btw there will be a “carry” animation. I tried welding it to the lower torso and moving it’s cframe, but it did not work. It just stayed there and it wasn’t even in the correct position.

Screenshot (14)

I think that the best way would be not to weld it to the hand, but to use a motor6d. One attachment on the hand, and another on the log. then you can use the offsets on it to get it in the right spot

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This video will help. You can also do this with motor6d and attachment. I would not recommend using Weld

You can do that but you need to use a plugin so the handle’s position is right where you want it, like Tool Grip Editor (These tips are just for tools if you prefer to use it.). Or you could just use Weld Constraints (if that’ll work.)

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