Read-only rows and columns properties on UIGridLayout

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As a Roblox developer, it is currently too hard to . . . make ScrollingFrames with appropriate CanvasSize dependent on the UIGridLayout using Scale sizing.

If Roblox is able to address your issue, how would it improve your game and/or your development experience? Please be as specific as possible. If Roblox addressed this issue, it would open up possibilities of performing mathematical calculations to determine the appropriate CanvasSize for a UIGridLayout in a ScrollingFrame.

Feel free to include any other details.

In general, creating something such as this is a bit difficult. With rows and columns, it would at least be easier to create a “pages” system.

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There is currently a planned UI Constraint that automatically adjusts the CanvasSize based on the ScrollingFrame’s contents. See this thread for more details.

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Appreciate the reply. Kind of sucks because I need this right now.

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