Read Part's Position and Rotation From a Keyframe

Hello is there a way to read the keyframe position and rotation data of a certain part while its being animated?
image

this is what I mean.

is there a way to access this in-game when the animation is loaded and playing?

How do roblox animations actually move the parts, if it’s not the Motor6D.Transform property, then what is?

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It’s the motor6d c0 and c1 property

As much as I wish it was this simple, it’s not.

By modifying C0 and C1 properties you can apply offset that will “blend” with the animations. For example setting the C0 property to CFrame.new(0, 1, 0) will move the part upwards in local space by one stud, but the animation affecting that part will play normally, just one stud above its normal position,

In short, C0 and C1 are not affected by Animations. So I’m looking for a property, function or just a way to read the Animation keyframes of certain parts it animates.