By modifying C0 and C1 properties you can apply offset that will “blend” with the animations. For example setting the C0 property to CFrame.new(0, 1, 0) will move the part upwards in local space by one stud, but the animation affecting that part will play normally, just one stud above its normal position,
In short, C0 and C1 are not affected by Animations. So I’m looking for a property, function or just a way to read the Animation keyframes of certain parts it animates.