Reading mesh data

Hello, i’m currently in the process making an mesh constructor and for it to work i would need to be able to get the vertices from a mesh.

I would like a way which don’t require the use of an external API.

I tried looking in the dev hub but the only one that was close to what i needed used an API.
If it is the only solution then i will use an API but i prefer not too.

Thanks for the help!

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It would be tedious but I think the only way to do it would be to set up a bunch of Attachments at the vertices manually for each mesh. Roblox doesn’t have a method for that yet, that I’ve been able to find at least.

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As @WingItMan mentioned, Roblox has no method right now for getting the mesh information. Your best bet is either manually use attachments or using an external API like you mentioned. Personally I recommend setting up an app on heroku and then sending a request to it with the mesh id. You might also be able to find another online API.

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