Reading tables from Roblox Client Output

  1. What do you want to achieve? Keep it simple and clear!
    I want to know how to read codes that look like this: 0x000000aaa0a000a0 - (This code I just replaced any number as 0 and any letter as lowercase a)

  2. What is the issue? Include screenshots / videos if possible!
    When Roblox Client outputs any table, it shows up as one of this codes. In studio, it doesn’t have this issue, but for this, I want to read the tables just to make sure that a certain system I’m making has sent the correct data across teleports.

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    table.unack/.pack, utf8.len, .codes
    After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!

The output:

Client	table: 0x454602adc4b534d3 

Only Studio’s output is able to decipher the table and give it a nice look. For the Client version, you’d need a for loop that prints the elements. Replicating Studio behavior is impossible for the DevConsole.

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alright, thanks for the help on this topic

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