0.0.8 Update Log - Extraction
0.0.8a Patch Notes
^Reworked Rescue rewards to have greater emphasis on wait time and rescued survivors
The base reward is roughly 75$ and 100 EXP per minute of rescue wait time, so for example, a 9 minute rescue wait time would have a base reward of around 675$, and 900 EXP. Per rescued survivor rewards are determined by the wait time squared, so a 5 minute rescue would give 25$ and 25 EXP per rescued survivor, VS a 10 minute rescue that would give 100$ and 100 EXP per survivor. These rewards are still affected by round bonus.
Your total reward is reduced when the server player count is under 15 players, down to a fourth of the original reward, to counteract alt farming
^Rescue crates are now stackable and reduce walkspeed if you are carrying more than one
^Vehicle entrance prompt time is now based on how many rations you have
Increases by 0.1s per ration in your inventory, starting from 0.1s. Previously, hold time was always a static 0.5s
^Survivors can now enter the rescue vehicle while its leaving
^Survivors are now immune to all damage while inside the rescue vehicle
^Flare now shows a globally-visible prompt of the rescue vehicles location upon spawning in
^Scanner tags are now colored differently based on the scanned item
^Survivors now drop wheels/crates when ragdolled
^Kingstreet wheels now give 5% round bonus
^Re-enabled Electric Elemental rebirth healing
^Buffed Electric Elemental rebirth radius 15 > 25
^Buffed Electric Elemental rebirth shock time 2s > 4s
^Electric Elemental now must be under half hp to swap to Fire Elemental
*Fixed Explosions freezing the game on part-dense maps (!!!)
*Fixed rescue vehicle leaving after blowing up
*Fixed an issue with scanner where it would highlight multiple times the more you used it
*Fixed background music not playing (?)
*Fixed Fire Extinguisher not damaging Elementals
*Fixed Hammer planks exploit
*Fixed global tank hit sound on New Bloxcoast II
*Fixed Rescue rewards displaying as much higher than they actually are
-Removed Rescue from Porta Coeli II
-Temporarily disabled Zero Kelvin Station
+Added revamped version of Ice Aground [MAP]
+Added updated version of “The Place” Hotel [MAP]
+Added Rescue [GAMEMODE]
Collect supplies and hold out while you wait for the rescue vehicle to arrive. Load supplies into the rescue vehicle for bonus rewards upon winning. You also gain bonus cash and EXP for each survivor rescued. Don’t let the vehicle take too much damage, or else they may leave without you!
Maps with Rescue: 1930’s Kingstreet, New Bloxcoast II, Blackfield Station, Bouri Rig, Cabin Fever II, Cafe County, Porta Coeli II, Foxriver Evacuation, No Mercy Hospital, Rainy Seaside (Unavailable), Terminal Decay + Terminal Decay Beta, Tokyo, Japan, Zero Kelvin Station, Vauxnear Cargoyard, Portland, The Complex, Mogadishu Transit, Outskirts, The Port, “The Place” Hotel
+Added Helicopter [VEHICLE] (Rescue Only)
+Added Bus [VEHICLE] (Rescue Only)
+Added Boat [VEHICLE] (Rescue Only)
+Added Ration [ITEM] (Rescue Only)
Bring into the rescue vehicle for round bonus! Carry as many as you want!
+Added Crate [ITEM] (Rescue Only)
Carry to the door of the rescue vehicle for round bonus! Bonus increases the more crates you drop off.
+Added Scanner [ITEM] (Rescue Only)
+Added Charged Brute [ZOMBIE]
+Added Electric Elemental [ZOMBIE]
+Added Round Bonus system
Certain tasks such as defibbing other survivors and dropping off supplies in Rescue will grant you Round Bonus. Upon winning the round, you will be rewarded with a bonus amount of the win reward based on your Round Bonus. (for example, $500 with 100% round bonus turns into $1,000)
+Added Music Volume setting
+Added Classic Camera setting
Places your camera at the top of the back of your head when in first person, to mirror the old first person camera from R2DA
^Melees now follow your cursor in third person when attacking
^Tweaked anti-wallbang to be less strict, explosions are less likely to be blocked by small props or ledges
^Removed Trip from Punching
^Delayed Kick hitbox by 0.35s
^Nerfed pipebomb radius 150 > 100
^Reanimated Brute
^Gave Brute footstep and club throw sounds
^Gave Ticker rushing sound and bomb active sound
^Gave Digger digging sound
^Changed Brute Smash max damage from 95 > 60
^Changed Brute Smash cooldown from 3 > 2 seconds
^Changed Brute Smash walkspeed from 0 > 2.5
^Changed Brute Smash radius from 7.5 > 5
^Changed Brute Throw damage from 95 > 80
^Tweaked Brute club throw to be more accurate to R2DA
^Brute can now walk while shielding
^Elemental orbs now originate from your torso
^Elemental fireballs emit smoke upon hitting anything
^Changed Elemental fireball tick damage from 10 > 5
^Readded updated zombie run animation
^Updated The Port
Made yellow building roof zombie only, added better car models, added glass, added new survivor spawn
^Gave Kingstreet tires speed penalty again
^Reverted Kingstreet reward nerf
^Changed survivor hurt FX to play when taking 5 or more damage instead of 10 or more
^Smoothed out ADS animation slightly
^Reworked Tomb structure
Can only be placed on dead bodies, shows picture of dead player and their account age
^Adjusted objective UI placement to work with new roblox UI
^Added shaded backdrop to objective UI
^Moved FPS and Ping counters to in-game leaderboard
*Fixed Edgar softlock bug
*Fixed Scope sensitivity
*Fixed Scope UI scaling
*Fixed Damage Direction setting
*Fixed Doors and Item Pickups breaking
*Fixed Doors on The Port
*Fixed Zombie sprint animations playing while not sprinting
*Fixed Doors breaking when hit by brute
*Fixed iron doors not working
*Fixed Fire Elemental fireball sound
*Fixed Elemental throw not alternating
*Fixed Elemental touch cooldown not working
*Fixed Swarmer beehive collision
*Fixed Swarmer headshot immunity
*Fixed Zombie explosions multi-hitting structures
*Fixed Zombie explosions not having proper damage falloff when hitting structures
*Fixed Zombies not properly sticking to animated moving vehicles
*Fixed Brute breaking arms when entering first person (?)
-Removed Survival & Survival Unlimited from Shoot’em Up Town, Shanty Town
-Removed Hot Potato from Default servers
-Removed “Era” setting
Unnecessary feature bloat, too many bugs
-Removed previous version of “The Place” Hotel
-Removed previous version of Ice Aground
Special Thanks
@Synween for Brute animations and effects
@kalkriata for Ration texture
@jaidensleeps for Boat rescue
@scott1333 for tweaked version of The Port
@tommyt77 for updated “The Place” Hotel
@Sp1b & @Renownedtube188 for new Ice Aground