0.0.9 Update Log - End of Alpha
+for additions
^for changes
*for fixes
-for removals
Patch 0.0.9a
^Reworked Healthboxes
Can now either be one of two variants, containing a Defibrillator and Vitamins, or containing a Medkit and Ace Cola.
^Can now see other zombies choosing their spawns when spawning in
^Survivors can now see zombie spawns when close by
^ADSing and Crouching now buff accuracy
ADS increases start accuracy by 1.5x, Crouching increases end accuracy by 1.5x
^Reduced the amount of zombie choices when spawning in from 6 to 2
^Removed zombie spawning being prohibited by survivor proximity
^Players AFKing on zombie spawn selection for over 60 seconds will now be booted back to the menu (timer refreshes from any kind of input in the window)
^Increased AI zombie spawnrates
^Decreased AI Zombie health from 90 to 60
^Decreased Ticker explosion max damage from 100 > 35
^Increased Leaper Leap stamina consumption from 10 > 20
^Leaper Leap now has a 0.5s cooldown
^Decreased Leaper maul damage from 10 > 5
^Changed Elemental charge percent to 25%
^Elemental can no longer charge Brutes if there is already a charged brute in the round
^Changed “Game Over” to “Zombies Win” because that’s what happened
-Removed 50% damage resistance while rushing from the Ticker
-Temporarily retired the M202 and Chinalake until Beta
-Removed showheat command
Stat Changes
Winchester
Accuracy: 245 > 400
End Accuracy: 50 > 160
Spread Increment: 27.5 > 50
M4A1
Accuracy: 130 > 240
End Accuracy: 15 > 48
Spread Increment: 20 > 15
Max Mags: 1 > 2
Fire Rate: 0.1 > 0.09
Wingmaster
Damage: 25 > 40
Headshot Multiplier: 2 > 1.5
SCAR-H
End Accuracy: 35 > 45
Dualies
End Accuracy: 39 > 40 (incredible)
Fire Rate: 0.2 > 0.08
Barrett 50c
Falloff: 0,0.4 0.1,1 1,1 > 0,0.5 0.1,1 0.3,1.5
M93R
Damage: 33 > 35
End Accuracy: 10 > 25
Range: 120 > 125
AAC Honeybadger
Accuracy: 100 > 125
End Accuracy: 20 > 50
HK416
Accuracy: 90 > 150
End Accuracy: 30 > 75
Spread Increment: 10 > 15
Famas
Accuracy: 135 > 140
End Accuracy: 25 > 70
Spread Increment: 10 > 15
MAC-10
Accuracy: 25 > 20
Spread Increment: 10 > 15
Remington 700
Damage: 90 > 120
Accuracy: 400 > 800
Spread Increment: 0 > 90
Max Mags: 4 > 3
Steyr M
Accuracy: 100 > 160
End Accuracy: 50 > 64
Spread Increment: 10 > 15
Fire Rate: 0.15 > 0.2
Thompson
Accuracy: 30 > 32
Falloff: 0,1 0.5,0.5 1,0.5 > 0,1 0.5,0.75 1,0.75
Ammo: 50 > 40
Piercing: 0 > 1
M249
Damage: 60 > 50
Range: 125 > 120
Accuracy: 95 > 36
End Accuracy: 30 > 64
Spread Increment: 9 > 8
Headshot Multiplier: 2 > 1.5
Max Ammo: 55 > 77
Fire Rate: 0.12 > 0.1
EZ-3
Damage: 185 > 90
Accuracy: 265 > 175
End Accuracy: 53 > 50
Spread Increment: 10 > 25
Fire Rate: 0.483 > 0.5
Changelog
+Massively reworked gun stats (!)
New accuracy formula, accuracy now represents reliable range in studs. New end accuracy and spread increment stat, most weapons now have their accuracy change the more you shoot. Some weapons also have a falloff graph, which affects the amount of damage it deals at certain ranges. More stats are shown in the shop, such as Headshot Multiplier and Reload Time, and Hard Impact is now renamed to Piercing
+Added a new zombie spawn system (!)
Upon death, player zombies are now able to fly around the map and choose whichever spawn on the map they want. While choosing a spawn, they’re able to see what their next zombie is, as well as being able to cycle through different zombies at the expense of a longer cooldown when spawning. Spawn killing is OVER!
Zombie spawn cooldown is based on the amount of players on the zombie team.
+Added Bonifacio Harbor [MAP]
+Added Decommissioned [MAP]
+Added remodeled M249
+Added Ability bar UI to zombies showcasing all of their abilities and their cooldowns
+Added tons of new/remade basic skins (300+!)
Virtually every single weapon has now received remade versions of the following list of basic skins:
Soulblade
Miami Pursuit
Deepsea
Acid
Midnight Mob
Rose Pedals
Sunlight
Tropical Sunshine
Pizza Purple
Vengeance
Trainee
Lime
Deus Ex
Red Toy
Blue Toy
Venom
Pink
Beehive
Royal Thunder
Duckhunt
Sight Marker
Black Ops
Tacticool
Peacemakers and Mini Uzis have also received the Toys skin
+Added new premium skins (7)
Honor to Peacemakers and Winchester
Blueprint to M249
Digital Singer to M249
Silly Guitar to Harp
BlackShard to Katana
Lord for M249 is also now obtainable in Premium crates
+Added the emote wheel
Press G as survivor to access
+Added kickback to weapons in first person
This is purely visual
+Added Dynamic Camera setting
+Added First Person camera placement setting
^Revised the HP of every zombie (!)
Normal: 125 > 90
Edgar: 95 > 60
Leaper: 100 > 120
Digger: 250 > 150
Swarmer: 160 > 180
Elemental: 220 > 240
Ticker: 350 > 360
This was done in order to standardize all zombie health values to numbers divisible by 30, 60, or 120, giving zombies clearer breakpoints when it comes to gun damage. For example, a weapon that deals 30 damage takes 2 shots to kill an Edgar, 3 to kill a Normal, 4 to kill a Leaper, and so on and so forth.
^Changed the stats for nearly every single gun (!)
*Every single gun stat has been changed due to the new accuracy formula and the addition of bloom, in addition to us trying to make weapons more unique rather than being direct upgrades to one another. We are still working on a design philosophy for weapons, these changes to stats reflect the new direction that the game will be taking starting with this update. These stats are not final, and you are more than welcome to suggest what you would think would be more fitting. *
Stat changes are as follows:
Steyr M
Damage: 55 > 45
Headshot Multiplier: 2 (No Change)
Accuracy: 85 > 100
End Accuracy: None > 50
Spread Increment: None > 10
Fire Rate: 0.15 (No Change)
Range: 140 (No Change)
Falloff: None (No Change)
Piercing: None (No Change)
Max Ammo: 12 (No Change)
Max Mags: 2 (No Change)
R700
Damage: 130 > 90
Headshot Multiplier: 2 (No Change)
Accuracy: 167 > 400
End Accuracy: None > 400
Spread Increment: None > 0
Fire Rate: 0.8 > 1.2
Range: 300 (No Change)
Falloff: None (No Change)
Piercing: 0 (No Change)
Max Ammo: 5 (No Change)
Max Mags: 2 > 4
Wingmaster
Damage: 26 > 25
Headshot Multiplier: 2 (No Change)
Accuracy: 40 > 30
End Accuracy: 8 > 30
Spread Increment: 10 > 0
Fire Rate: 0.7 > 1
Range: 140 > 100
Falloff: None > 0,1 0.5,0.5 1,0.5
Piercing: 0 > 1
Max Ammo: 6 > 8
Max Mags: 12 > 16
P90
Damage: 39 > 30
Headshot Multiplier: 1.5 > 1
Accuracy: 155 > 25
End Accuracy: None > 100
Spread Increment: None > 15
Fire Rate: 0.068 (No Change)
Range: 110 > 100
Falloff: None > 0,1 0.5,0.5 1,0.5
Piercing: None (No Change)
Max Ammo: 50 > 70
Max Mags: 2 > 1
CK Swat
Damage: 130 > 90
Headshot Multiplier: 3 > 2
Accuracy: 165 (No Change)
End Accuracy: None > 50
Spread Increment: None > 25
Fire Rate: 0.2 > 0.25
Range: 70 (No Change)
Falloff: None (No Change)
Piercing: 0 (No Change)
Max Ammo: 5 (No Change)
Max Mags: 2 (No Change)
Colt Python
Damage: 105 > 50
Headshot Multiplier: 2 > 3
Accuracy: 150 > 200
End Accuracy: None > 50
Spread Increment: None > 50
Fire Rate: 0.35 > 0.5
Range: 165 > 150
Falloff: None (No Change)
Piercing: 0 (No Change)
Max Ammo: 6 (No Change)
Max Mags: 3 > 4
M93R
Removed Auto firing mode
DB Shotgun
Damage: 30 (No Change)
Headshot Multiplier: 2 (No Change)
Accuracy: 60 (No Change)
End Accuracy: None > 30
Spread Increment: None > 50
Fire Rate: 0.5 (No Change)
Range: 140 (No Change)
Falloff: None (No Change)
Piercing: 1 > 2
Max Ammo: 2 (No Change)
Max Mags: 10 (No Change)
Skorpion
Damage: 23 > 15
Headshot Multiplier: 2 (No Change)
Accuracy: 60 (No Change)
End Accuracy: None > 15
Spread Increment: None > 10
Fire Rate: 0.04 (No Change)
Range: 85 > 90
Falloff: None (No Change)
Piercing: None (No Change)
Max Ammo: 20 > 40
Max Mags: 3 (No Change)
Dragunov
Damage: 115 > 90
Headshot Multiplier: 2 > 1.666
Accuracy: 325 > 300
End Accuracy: None > 40
Spread Increment: None > 50
Fire Rate: 0.25 (No Change)
Range: 300 (No Change)
Falloff: None (No Change)
Piercing: None (No Change)
Max Ammo: 8 (No Change)
Max Mags: 2 (No Change)
M16A1
Damage: 45 (No Change)
Headshot Multiplier: 2 (No Change)
Accuracy: 100 > 40
End Accuracy: None > 150
Spread Increment: None > 20
Fire Rate: 0.08 > 0.125
Range: 125 > 200
Falloff: None (No Change)
Piercing: None (No Change)
Max Ammo: 21 (No Change)
Max Mags: 2 (No Change)
Minigun
Damage: 65 > 60
Headshot Multiplier: 2 (No Change)
Accuracy: 40 > 10
End Accuracy: None > 400
Spread Increment: None > 5
Fire Rate: 0.04 (No Change)
Range: 150 (No Change)
Falloff: None (No Change)
Piercing: 0 (No Change)
Max Ammo: 150 (No Change)
Max Mags: 1 > 2
M202
Damage: 235 > 240
Spas-12
Damage: 28 > 30
Headshot Multiplier: 1.5 > 2.5
Accuracy: 80 > 100
End Accuracy: None > 30
Spread Increment: None > 50
Fire Rate: 0.55 > 0.5
Range: 95 > 100
Falloff: None > 0,1 0.5,0.5 1,0.5
Piercing: None (No Change)
Max Ammo: 8 > 6
Max Mags: 12 (No Change)
Thompson
Damage: 27 > 40
Headshot Multiplier: 2 > 1.5
Accuracy: 95 > 30
End Accuracy: None > 80
Spread Increment: None > 25
Fire Rate: 0.08 > 0.14
Range: 100 (No Change)
Falloff: None > 0,1 0.5,0.5 1,0.5
Piercing: None (No Change)
Max Ammo: 50 (No Change)
Max Mags: 1 (No Change)
Flamethrower
Damage: 26 > 30
Headshot Multiplier: 1 (No Change)
Accuracy: 65 > 20
End Accuracy: None > 20
Spread Increment: None > 0
Fire Rate: 0.09599999997 > 0.1
Range: 25 (No Change)
Falloff: None (No Change)
Piercing: None (No Change)
Max Ammo: 80 (No Change)
Max Mags: 1 (No Change)
AK-47
Damage: 48 > 60
Headshot Multiplier: 2.5 > 2
Accuracy: 45 > 300
End Accuracy: None > 15
Spread Increment: None > 45
Fire Rate: 0.0923 > 0.12
Range: 90 > 80
Falloff: None (No Change)
Piercing: 1 (No Change)
Max Ammo: 32 > 30
Max Mags: 2 > 1
Barrett 50 Cal.
Damage: 240 (No Change)
Headshot Multiplier: 2 (No Change)
Accuracy: 525 > 500
End Accuracy: None > 10
Spread Increment: None > 80
Fire Rate: 1.35 > 0.5
Range: 400 > 500
Falloff: None > 0,0.4 0.1,1 1,1
Piercing: 5 (No Change)
Max Ammo: 6 (No Change)
Max Mags: 2 (No Change)
Reload: 3.2 > 4
M249
Damage: 70 > 60
Headshot Multiplier: 2 (No Change)
Accuracy: 75 > 95
End Accuracy: None > 30
Spread Increment: None > 9
Fire Rate: 0.12 (No Change)
Range: 165 > 125
Falloff: None (No Change)
Piercing: 3 (No Change)
Max Ammo: 55 (No Change)
Max Mags: 1 (No Change)
RPG
Damage: 1500 (No Change)
Speed: 200 > 80
Max Ammo: 1 (No Change)
Max Mags: 2 > 1
Famas
Damage: 34 > 35
Headshot Multiplier: 2 (No Change)
Accuracy: 138 > 135
End Accuracy: None > 25
Spread Increment: None > 10
Fire Rate: 0.0931 > 0.09
Range: 155 (No Change)
Falloff: None (No Change)
Piercing: None (No Change)
Max Ammo: 34 (No Change)
Max Mags: 2 > 1
Mini Uzis
Damage: 28 > 30
Headshot Multiplier: 2 (No Change)
Accuracy: 115 (No Change)
End Accuracy: None > 20
Spread Increment: None > 10
Fire Rate: 0.0575 > 0.0625
Range: 135 > 125
Falloff: None (No Change)
Piercing: None (No Change)
Max Ammo: 32 (No Change)
Max Mags: 2 (No Change)
HK416
Damage: 40 > 30
Headshot Multiplier: 2.5 (No Change)
Accuracy: 90 (No Change)
End Accuracy: None > 30
Spread Increment: None > 10
Fire Rate: 0.09523809524 > 0.095
Range: 100 (No Change)
Falloff: None (No Change)
Piercing: 2 (No Change)
Max Ammo: 24 (No Change)
Max Mags: 2 (No Change)
Reload: 1.85 > 3
Luger
Damage: 85 > 60
Headshot Multiplier: 2 (No Change)
Accuracy: 245 > 250
End Accuracy: None > 75
Spread Increment: None > 50
Fire Rate: 0.12 > 0.125
Range: 170 > 175
Falloff: None (No Change)
Piercing: None (No Change)
Max Ammo: 8 (No Change)
Max Mags: 3 > 2
Shotty 12
Damage: 35 > 40
Headshot Multiplier: 2 (No Change)
Accuracy: 25 (No Change)
End Accuracy: None > 10
Spread Increment: None > 20
Fire Rate: 0.6 > 0.5
Range: 80 (No Change)
Falloff: None (No Change)
Piercing: None (No Change)
Max Ammo: 5 (No Change)
Max Mags: 8 (No Change)
SCAR-H
Damage: 65 > 60
Headshot Multiplier: 2 (No Change)
Accuracy: 235 > 225
End Accuracy: None > 35
Spread Increment: None > 15
Fire Rate: 0.1143 > 0.15
Range: 190 > 225
Falloff: None (No Change)
Piercing: None > 1
Max Ammo: 20 (No Change)
Max Mags: 2 > 1
Peacemakers
Damage: 68 > 45
Headshot Multiplier: 2 (No Change)
Accuracy: 132 > 135
End Accuracy: None > 25
Spread Increment: None > 20
Fire Rate: 0.13 (No Change)
Range: 145 (No Change)
Falloff: None (No Change)
Piercing: None (No Change)
Max Ammo: 10 (No Change)
Max Mags: 4 > 3
Chinalake
Damage: 450 > 120
Speed: 175 > 70
Range: 123 > 150
Max Ammo: 3 > 2
Max Mags: 3 > 8
AAC Honeybadger
Damage: 38 > 40
Headshot Multiplier: 2 (No Change)
Accuracy: 100 (No Change)
End Accuracy: None > 20
Spread Increment: None > 10
Fire Rate: 0.07 (No Change)
Range: 160 (No Change)
Falloff: None (No Change)
Piercing: None (No Change)
Max Ammo: 35 (No Change)
Max Mags: 2 > 1
Winchester
Damage: 215 > 120
Headshot Multiplier: 2 > 3
Accuracy: 243 > 245
End Accuracy: None > 50
Spread Increment: None > 27.5
Fire Rate: 1.05 > 0.75
Range: 285 (No Change)
Falloff: None (No Change)
Piercing: 2 (No Change)
Max Ammo: 8 > 6
Max Mags: 16 > 12
MP5
Damage: 32 > 30
Headshot Multiplier: 2 (No Change)
Accuracy: 75 > 125
End Accuracy: None > 50
Spread Increment: None > 10
Fire Rate: 0.08 (No Change)
Range: 115 > 135
Falloff: None (No Change)
Piercing: 0 (No Change)
Max Ammo: 25 (No Change)
Max Mags: 2 > 1
MAC-10
Damage: 28 > 30
Headshot Multiplier: 2 > 1.5
Accuracy: 70 > 25
End Accuracy: None > 100
Spread Increment: None > 10
Fire Rate: 0.057 > 0.0625
Range: 100 > 120
Falloff: None > 0,1 0.25,0.84 0.41,0.67 0.66,0.6 1,0.6
Piercing: 0 (No Change)
Max Ammo: 25 > 40
Max Mags: 2 (No Change)
Reload: 2.8 > 2
M1911
Damage: 70 > 60
Headshot Multiplier: 2 > 2.5
Accuracy: 115 > 100
End Accuracy: None > 25
Spread Increment: None > 15
Fire Rate: 0.15 > 0.1
Range: 150 > 100
Falloff: None (No Change)
Piercing: None (No Change)
Max Ammo: 8 > 6
Max Mags: 3 (No Change)
M4A1
Damage: 34 > 30
Headshot Multiplier: 2 (No Change)
Accuracy: 130 (No Change)
End Accuracy: None > 15
Spread Increment: None > 15
Fire Rate: 0.0857 > 0.1
Range: 145 (No Change)
Falloff: None (No Change)
Piercing: 0 (No Change)
Max Ammo: 30 (No Change)
Max Mags: 2 > 1
Dualies
Damage: 40 > 30
Headshot Multiplier: 2 > 1.5
Accuracy: 75 > 40
End Accuracy: None > 39
Spread Increment: None > 1
Fire Rate: 0.1 > 0.2
Range: 90 (No Change)
Falloff: None (No Change)
Piercing: None (No Change)
Max Ammo: 30 > 26
Max Mags: 1 > 2
Now burst-only and fires 2 shots per burst, think Fortnite dualies lol
Dual Hallows
Damage: 22 > 24
Headshot Multiplier: 2 (No Change)
Accuracy: 110 > 125
End Accuracy: 22 > 25
Spread Increment: 10 > 20
Fire Rate: 0.1153846154 > 0.1
Range: 115 (No Change)
Falloff: None (No Change)
Piercing: None > 1
Max Ammo: 24 > 20
Max Mags: 3 > 2
^Re-made skins for every single primary weapon (!)
^Re-rendered icons for all weapons, items, armors, and mounts (!)
^Reanimated the Katana
^Reanimated the Rambo
^Reanimated the Karambit
^Adjusted the Rambo to have a consistent swingrate of 0.6s
^Adjusted the Karambit to have a consistent swingrate of 0.7s
^Zombies no longer flop around on the ground when getting up
^Zombies now have survivor X-Ray when using Night Vision
^Changed arms when aiming or in first person to be interpolated, making aiming look much smoother
^Changed Rate of Fire in the shop to display in RPS (Rounds Per Second) as well as display the actual firing delay
^Allowed bullets to shoot through water (?)
^Changed Daily Reward UI
^Lowered AK-47 shoot volume by half
^Guns now make a clicking sound when attempting to shoot without ammo
^Elemental now makes a sound upon death
^Swarmer now has more sound effects
^Swarmer beehive now takes 2 seconds to activate upon throwing
*Fixed doors being incredibly buggy and laggy, should now be much smoother and responsive
*Fixed Rate of Fire displaying inaccurate stats in the shop
*Fixed Classic Thompson being unavailable in Premium skincrates
*Fixed Pizza Purple AK-47, and Beehive P90 being unavailable in Basic skincrates
*Fixed effects on Flaming Blue Torch skin
*Fixed running animations taking priority over reload animations (?)
*Fixed Elemental death effect
*Fixed particles blocking camera in first person
*Fixed RPG Reload animation
*Fixed Swarmer model blocking bullets
*Fixed Ticker rush sometimes sending your camera into the void
*Fixed Ticker rush sound not stopping
-Removed gun equip delay
-Removed the Live Store
-Removed Zombie Armor
-Removed Crowbar from the store
-Removed stats from every single attachment and made all non-cosmetic attachments unavailable
This is due to attachments being a rather flawed system that makes it difficult to balance weapons accordingly in such a way that makes them unique. We understand that this is a drastic change, and the attachment system will find a new purpose in the next update.
-Removed someone from Bonifacio Harbor
Special Thanks
@arsa2k for coding the base of the new spawn system
@Synween for 1 million billion new skins and icons
@tommyt77 for LOTS of help with designing new gun stats
@Sp1b for Decommissioned, help with gun stats
@alum_i for Decommissioned, Bonifacio Harbor
@implayingskate3 for Bonifacio Harbor
@thedotmann for Honor skins
@tekrinn for BlackShard skin, Katana, Rambo, and Karambit animations
@2024year for help with some gun stats
& The Debugger team for lots of help and feedback
