Real Time 3D Fluid Dynamics Simulation

Try to place 4 spheres with radius of 25 at following positions:
15, 0, 15; 15, 0, -15; -15, 0, -15, -15, 0, 15
And then spawn water ± in the middle with 1-2 studs offset.
This test case ruined my water system, and I haven’t found fix for it.

Is this for fluids or soft-bodies and cloth?

Anything that involves deformation can be implemented using XPBD and the use of constraints. So fluids, soft bodies, cloths, ropes, and even rigidbodies I’ve heard

Hmm, seems like a multipurposed tool. Im using the one currently so i can simulate oceans.

Simulating ocean is not going too well

nvm going better

I suggest not using glass material, as it uses more memory.

Do you plan on open-sourcing this?

I’ve had a few ideas with possible editablemesh implementations but haven’t gotten to them due to my lack of knowledge in creating fluid dynamics solvers (or just fluid dynamics in general…).

I have been looking for ways to use editable mesh since I don’t know how to use it, but I don’t plan on open-sourcing this project.