Why is the real time not aligning in studio vs real game?
local time_zone = -5 -- Time zone, offset from GMT.
local tz_diff = 5*3600 + time_zone*3600
local secondsInDay = 60*60*24
while true do
game.Lighting:setMinutesAfterMidnight(math.fmod(tick() + tz_diff,secondsInDay)/60)
wait(0.1)
end
In studio the time will appear correctly:
while in the game it will appear a few hours ahead:
Why and how can I stop this from happening?
local timed;
local timeZone = 0 --0 = THE CURRENT TIME ZONE YOU ARE IN
local studio = false
if game:GetService("RunService"):IsStudio() == true then
studio = true
end
while true do
local hour, min, sec;
local conversion;
if studio == false then
conversion = (math.floor((tick()/3600)%24 - timeZone)-5)
--[NOTE: for some reason the time is different in live game. So subtract 5 to match it up with real time.]
if conversion < 0 then
conversion = 24 + conversion
end
hour = conversion
else
conversion = (math.floor((tick()/3600)%24 - timeZone))
if conversion > 24 then
conversion = conversion - 24
end
hour = conversion
end
min = math.floor(((tick()/60)%60))
sec = math.floor((tick()%60))
timed = (hour .. ":" .. min .. ":" .. sec)
print(timed)
game.Lighting.TimeOfDay = timed
wait(1)
end
Look into DateTime, this object will improve your experience.
It didnt.
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