Real-time Particle Volumetric Lighting Solution

Hello,

For the past few months, I have been obsessed with volumetric lighting and have decided to create my own implementation of it. It might not be the best one on the market (certainly not as good as VOLUMIKA), but it will give you rather good results while being free.

Here is how it looks like in-game:

All screenshots were taken with Voxel lighting technology, EnviromentDiffuseScale and EnviromentSpecularScale set to 0.

Please note that this implementation was built with an emphasis on volumetric sunrays, I didn’t focus on volumetric lights as much.

You can get the implementation here.

I am looking forward to your feedback and criticism.

Thanks in advance!

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