Useful for beginners
Cut out the downplaying. This is useful for all developers of different skillsets, not just beginners. I’ve been developing on here for 16 years now and there’s stuff I learned.
I’m not sure how you expect roblox to run at max graphics on a 2 gb of ram phone just via optimizing the standard toddler casino
Oh little nitpick but honestly it would have been nicer if these optimizations were applied to something else and not a super basic toddler casino. Those aren’t exactly hard to not make run like crap by default.
If all you got out of this article was how to optimize a “toddler casino”, then you missed the entire point of it and you’re again downplaying/belittling a very well thought out and useful community resource from someone who’s likely been making and optimizing games since before you were in diapers.
The techniques discussed here apply to any game of any style and scope. Every huge AAA open world game uses a lot of the high level stuff discussed here(even though specifics here are of course Roblox related)
If you can’t extract useful information out of it fine, but it’s more of an issue with your ability to comprehend and apply the information - and not an issue with the scope of the article.
Also, streaming enabled is in fact, not good for very large maps (unless your definition for very large maps is like MAX 2048 studs of simple geometry). Streaming enabled in fact, sucks, and it sucks hard. Yet ultimately the roblox provided streaming is our only REAL way of actually making a difference due to the fact that the thing is actually capable of not loading the entire map when the client is loading, saving most users from memory related crashes. Streaming out everything is an entirely different story though (its slow and does nothing to improve memory afterwards).
Streaming enabled isn’t perfect, but it is most certainly helpful for large maps especially with terrain - and saying it does nothing to improve memory is comically wrong, it kinda sounds like you’re just saying stuff without any real data backing it
i dont think youre being honest with yourself when you constantly boast about roblox. I don’t think roblox is trash but its clearly inferior to absolutely everything else out there. I’m just sayin, you could be getting paid more if we all had actually good proper ways of optimizing our games without make-believe optimizations
Where in this article is he just “boasting about roblox”? None of the stuff here are “make believe optimizations”, it’s all very well documented here with data and performance stats to back it up. Something you haven’t done with absolutely anything you’ve said