Real world building and scripting optimization for Roblox

Started to wonder one thing about “baking” models.
What other data does Union store other than it’s CSG data and how can it affect performance? (despite its mesh having no changes compared to meshpart one)
(ive also seen in RDC they’re on a lower tier than parts so i’ve started to wonder about that part)

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Hello, when you say do no batch, what does that mean?

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“Batching” as in instancing process (rendering multiple objects with 1 drawcall). It’s just how I name it.

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Oh my. This is a work of art. Incredible work sir! This is going to help out so many people :smile:

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I mean, that map is ridiculous… to the point where I don’t know if you’re joking or not. I’m not sure what you performance you expect to achieve with 137,000 parts making up your terrain. Use Terrain, or use meshes.

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