Made a pretty cool global illumination/raytracing test. I call the light reflections raytracing. I added in lights infront of the light casters to make it fake global illumination.
The shadows look really nice in my opinion; the softness looks like it’s from a rockstar game like GTA V.
I think it looks splendid. At first glance, it kind of looks like you’re on the top floor of a skyscraper (with a skylight) in a city on a sunny day. And, it’s like mid-afternoon where the sun’s beaming down on you and you feel like drinking a cold drink something. IK, it’s specific, but that’s the attached feeling upon me seeing this.
Do you mind adding more pictures to show more angles?
Sure. I’ll be a while since I’m busy; but I’ll show more angles. Thank you for your opinion.
Pretty amusing I must say, with the colors on the left and especially the ray tracing that you did, I like it.
It feels like you’re in a long and wide elevator in some sort of tall building like a skyscraper in some big city or many cities, but that is my thought.
Looks very clean and well made, nice!
Thanks. Do you mind if you can give me some suggestions on what to add next? I’m really focused into making realism. I regret those 204 places.
Some suggestions that I have might have to be like more of a scenery outside of the image, or maybe some more areas to add your realism test such as a big room as a sphere shape with holes in it and different colors, or colored windows?
If there were more images, then that would be more beneficial on suggestions.
That’d be pretty nice actually! I’ll add shadowtests, exposure etc. Just you wait till volumetric clouds release!