Hi there I’d like to add realistic atmospheres to planets, any tips on how to do it?
If you meant anything related to lighting. Make sure to check this out: Post-Processing Effects (roblox.com)
What I’m sort of trying to do is add a realistic looking atmosphere to a sphere part.
In this case you’re going to be trying to fake volumetric lighting. You could have multiple layers of colored, semi-transparent spheres, shielding the planet crust from space! This is just one method, you could use textured spheres with alpha textures, some with cloud textures, and much more!
Hey do you also know how to make the point lights bigger cause I’m making this solar system game and the suns light needs to be powerful to reach the other planets.
You could use a surface light on a single part and stretch the part very very far to make the light reach, if the light beam constantly changes lengths, you could connect the extension of the part into a script as a function, where a ray cast determines the length of the part, so the light is always the correct length every frame, if you were to use this in conjunction with render stepped. This works in one direction, but at an angle where the light also spreads out past 60 studs, you’d need to program more raycast parts!
Got this result, It’s a part that’s positioned Infront of the planet which I’ll calculate brightness depending on the distance from the star also the atmosphere seemed to work nice.
Bettt hey if you need any assets I’m down to make you some textures and maybe more , on the house!
Oh, thanks man I’ll give ya a message if I need any.