A realistic body cam system I made for our upcoming game, GET OUT.
4 Likes
The passive shaking feels very even, Id suggest using perlin noise (math.noise) if you arent already, and probably raising the result to a power so that the inconsistencies in the maximums is exaggerated
2 Likes
Hmmm, might consider that. Thanks for the feedback
1 Like
Field of view is disorientating, I like the train of thinking but I wouldn’t play with such stretchy scenery
This realistic body cam system looks VERY GOOD! Nice job on it!
Looks really good! (The black sides that appear whenever you turn are a bit disorienting though)