Realistic Boiling Water Reactor Simulator - [V1.6.5 Update Log]

We’re thrilled to announce the release of V1.6.5: The Quality of Life Update!

Special thanks go out to our QA Team and supporters who helped with the beta testing, whose efforts in testing and troubleshooting mean that V1.6.5 should be another of our most bug-free updates yet! :hammer_and_wrench: :crossed_fingers:

:sparkles: Administration Building :sparkles:

The administration building released in V1.6.0 now has a full interior!

  • Features multiple areas for all players to access.
  • 9 additional supporter offices, and 18 free offices that anyone can claim!
  • NPC offices
  • Private rank-locked offices/areas for members of the staff team.
  • Relocated canteen.
  • And much more!

:sparkles: New Areas :sparkles:

New Emergency Diesel Generator Building

Brand new diesel generator building located outside by the cooling tower!

  • This building has a small control room just like the Deaerator hall.
  • Diesel tanks and pumps have been added outside. More functionality is coming in the future!

Unit 02 Feedwater Pump Control Station

New control station located just by the U2 Feedwater pumps!

  • Includes a revamped control panel (Like the U2 panels).
  • Additional controls and a table/hangout area.

New Feedwater Heater Bay

New control station located just by the U2 Feedwater pumps!

  • New feedwater heater bay located beside the FWP pit.
  • Small maintenance panel inside (No new controls/systems included in this update).

Oil Treatment Service Building

Relocated & revamped oil treatment building!

  • Oil treatment building looks have changed with tanks and pumps added in a cage outside.
  • The building has also moved to the pathway accessing the water treatment plant.

U1/U2 Auxiliary Hall

New auxiliary hall in place of former CST hall!

  • CST’s still remain.
  • Physical SJAE have been added, as well as a couple of other auxiliary features for future updates.

:sparkles: Revamps & Changes :sparkles:

New Door System

Brand new custom door system, with new access control!

  • All doors have been replaced with new, custom in-house doors.
  • Keycard access on select doors.
  • Equip your ID card and either click the keycard reader, or touch the card on the reader to open the door.

New Point Information Panels

New Point Information Screens for both U1 & U2!

  • Displays detailed information about point gain for that unit.
  • Shows what autocontrol systems are on/off or on cooldown.

Minimum Point Requirement Changes

We have increased the amount of points needed to access multiple places.

  • Unit 02 MCR - 1,000 > 5,000
  • Turbine Control Room - 1,000 > 5,000
  • CMCR - 1,000 > 5,000
  • FWP Pit Control Station - 0 > 5,000
  • (New) Auxiliary Hall - 0 > 1,000
  • (New) EDG Building - 0 > 1,000

New Radiation Turnstiles

Introducing new radiation turnstile checkpoints!

  • Just like the existing ones, except these have a new model and actual functionality.
  • Comes with a new digital dosimeter.
  • Must insert digital dosimeter into the turnstile (and be radiation-free) to pass.
  • Checkpoints at main entrance and administration building sky bridge."
  • Turbine hall airlock still features the old turnstiles. Stay tuned for a future update replacing those.

Tons of Optimization

We are always optimizing RBWR, this update brings a whole lot more!

  • With the new administration building, we had to take steps to optimize even further to reduce and prevent unnecessary lag.
  • Replaced some models with more optimized and better-looking blender models.
  • Removed lots of unnecessary clutter behind/under the map.
  • Optimized some scripts.

Supervisor Room Logs

Supervisor room interactions are now logged on a TV screen!

Lots and Lots of Bug Fixes

Tons of bugs have been fixed in this update, such as:

  • Keynote System
  • April Fools Event Item
  • FWP Systems
  • Annunciator Systems
  • Some alarms
  • Loading zones
  • And more

:bangbang: AND SO MUCH MORE! :bangbang:

Play the new update!