I’ve been working on this destruction system today for this bridge. It can break from both tension and compression. What do you think?
The aftermath:
Suspension bridge, showing how even distant structural elements can be affected by each other:
I’ve been working on this destruction system today for this bridge. It can break from both tension and compression. What do you think?
This deformation and destruction system looks VERY good! Nice job on it!
i was hoping roblox would add this to contstraints natively(i think they may have in the past), and this looks much better than any of my attempts at this very thing
Amazing work!
Although, note that if this destruction is server-sided then It might not look as good as in the studio.
Looking good! We need official breakable constraints like this!
How’s the performance? How did you let the falling block keep its momentum while breaking the bridge parts?
I agree. If I am remembering right they announced breakable welds around the same time as aerodynamics, but I’ve not seen any updates on that since.
The block keeps its momentum as the constraints in the bridge are not strong enough to stop it and they give way. The block does slow down but it’s hard to see due to how massive it is.
I added a new video showing a suspension bridge collapse, any thoughts?
this is really nice but mostly im wondering how you even detect the distant breakings or even the compression/tension because roblox does not have a feature for that at all and I couldn’t see a way I would script this or make it
Each part is a force on its surrounding parts, so an action can propagate throughout the whole system. If two parts are pulled from each other or pushed into each other enough to overpower the force then it will cause the link to break.
I wouldn’t know how to detect that anyway, although I do really like the destruction system it’s the most realistic I have seen. Even the fact that whenever you pull the parts they can break. Although how do you connect the bridge, with welds, or constraints, or other?
and can you make a demo game and you can spawn parts of size to destroy on bridge and other tools
Nice work! The videos are incredibly satisfying to watch I wonder what it’d look like in a more realistic scenario, with vehicles on it. Also, I’m curious about the constraints you used and what triggers the joints to break
I used align orientations and align positions. In earlier versions of this concept I used ball socket constraints however I found that using these two constraints allowed me to get similar behavior while having more control. The joints break when the distance between the attachments is above a set threshold, I think in both videos it is set to 0.5 studs.