I’m excited to introduce you to RealisticFlash. This module brings a realistic flash effect to your games, inspired by the flashbang mechanics in CS:GO. RealisticFlash stands out for its:
Realistic Flash Effect: Create visually stunning and highly realistic flash effects that will enhance your gameplay.
Ease of Use: Implementing this module is incredibly simple and requires minimal setup. Just require the module on client (LocalScript) and call Flash.new(Duration) to get started.
It’ll not crash because I’m not using viewportframes to render the world, the effect takes screenshot and uses it so it is not effecting the performance. Please take a look at the code and you’ll understand. Thanks!
I’ve found that uses Capture Service And the fact that fewer games use this is almost useless but if I think there are more ideas with this, make it a topic and I will review it and watch it…
Thank you! This idea came to mind, so I brought it to life and decided to share it with everyone. I’ll do if I have more.
Bascially I used the Capture Service to create this effect, ensuring it doesn’t impact game performance like viewport frames do. Since I’m not rendering the entire world, it saves a lot of processing time. The current system I’m using is essentially just an image—no different from a regular UI element.
Of course, you can modify the animation directly within the script.
I would recommend either utilizing UIGradient’s transparency property to create smooth flash pattern or adding frames and giving them animation to cover the ‘Red’ section you mentioned.