So, I really don’t know if this belongs in Scripting Support, so please tell me if it doesnt.
I am currently making a horror map and it has to be quite realistic. The Flashlight’s ingame go through objects so u cant actually look at them when you are close. Can someone please tell me how to work around this issue, because I have had quite a few complaints.
Firstly, this belongs in building support, and then, for a realistic flashlight, you could use meshes and detailed textures, for collision, you can enabpe the collision for the handle. For me, it just works.
Also, don’t know if this is fixable because the flashlight is attached to the player’s arm. Unless you put a transparent block around EVERYTHING in-game, which is impractical, don’t think it has a solution.
What you said is 50% wrong, because duplicating the map with invisible walls will lag the game. If the handle collision is this false, you can put an invisible block around THE HANDLE, for it to not pass theough walls. How about that?