Hello, I need some feedback on this funny forest scene i made in one day.
I made it mainly to see how realistic can a Roblox experience get (but i guess you can create something more realistic than that).
Screenshots
It looks pretty realistic but there is always something that you can improve.
These are some issues that I know about:
Optimization
The main problem is optimization. I created the terrain (and pretty much everything else) using photoscan assets which are pretty dense. Most of the meshes are high poly and only far trees are low poly which does create some lag. A decent PC can probably run it at around 30-60 fps at max graphics. Good luck to mobile users who will try to run it lol.
Lighting
The lighting on the leaves (and other objects) looks weird from far away even on max graphics because shadows don’t render at that distance, but I guess its just a engine limitation and I can’t really do anything about it. I had to add some fog to hide it.
These are my lighting settings.
I’m using ShadowMap mainly because (from what I tested) it does provide more ambient occlusion than Future. My scene does not use any light sources so it won’t affect anything else than the AO (you can correct me if I’m wrong).