Realistic Horror Forest Feedback

Hello, I’m currently building a forest for my horror game, and I was wondering what others would think of it and what can I do to make it better.




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I’m not sure what you mean; the game is meant to take place at night, when visibility is poor. Additionally on my screen i can perceive details pretty pellucidly.

I can’t give much feedback since the scene is way too dark. But from what I can see, it looks pretty solid.

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Of course it’s horrific, I was scared that the screen burnt itself again, thank god it wasn’t that

I understand it’s dark to give that horror feel, but the other images are too dark, love the fire though

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In the 2nd and 4th picture I don’t know what is going on, I get the idea that it’s meant to be dark but come on man! In the 3rd picture I can see the flashlight shine which is a cool feature. The 1st picture is really all you needed for this, it looks really cool and realistic! Good luck on the game.

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Thank you for the feedback. I will consider increasing the brightness while maintaining the eerie atmosphere.

I appreciate your feedback, and I may raise the brightness a little.

Heavily compressed JPEG images combined with dark environments usually make it hard to make out fine details. From what’s visible though it looks extremely high quality.

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I greatly value your feedback. Thank you.

It looks really nice and very realistic! I know that’s it’s supposed to be night but on some devices the lighting can be extremely dark or even pitch black. You might want to test out a bunch of graphics settings and also if you’re going to add a light source, test if it actually lights up correctly. In some games the lighting doesn’t update with a lantern and it makes everything pitch black.

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Thank you for your feedback. I will probably tweak the brightness a little bit.

Aside from tweaking brightness, you could try and come up with creative ideas to keep the place illuminated whilst retaining the realistic / dark feel.

Think about devices that allow you to see in the night (e.g nightvision), dim lanterns, perhaps some (blood) moonlight, some props that could emit lights (e.g broken lanterns from people running away).
Not only does adding these things improve the visuals it can also tell a tale.

Can also try to mix it with some map design and keep some areas completely dark for the extra thrill.

Good luck :slight_smile: looks great to me so far.

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Hmmm, for now Realistic like this is almost basic in Roblox
But not if you add more details :smiley: like small plants, water or something like firefly and random human made object like a shaped stone

but I LIKE this is soo cool, keep it good

BTW did you use 2022 Terrain Texture?
and did you use 0 for the Move?
or 1
or 0.5
or 0.25
or 0.125?

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Thank you for the suggestion; I will definitely add more light-emitting props to the map.

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I am working on adding additional detail on significant spots in the forest, but I can’t cover it all because it is a very large map. I have no idea what texture I used, and I have no idea what you meant by “move.”

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This is on Material Service, New 2022 texture is better and ugly at the same time : D

and this is on Model, I mean if you use 0 studs usually it could make low device users lag because the shadow

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Looks good, is it laggy?

Maybe not for pc, but mobile

I have 2022 textures disabled, but I’m not sure which texture I like more.

Most of Mobile does not Support Shadows From Point Light and the gang💡
and mobile today usually have 8GB ram so what I mean is

64 Bit CPU with low spec could have some lag in the game (If the Move is using 0 and the shadows are on)

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