Realistic looking water

I’m trying to make realistic looking water, kinda like terrain water or this Seamless, endless, and performant custom water using skinned meshes and PBR

The issue is I have no clue where to start, I’ve never used mesh deformation and I need this water to be extremely fast, ideally looking a lot like terrain water.

Also I’d use terrain water but annoyling you’re forced to use physics with it which lags my game uncontrollably

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https://devforum.roblox.com/t/realistic-oceans-using-mesh-deformation/1159345/9
This a tutarial to that!