I’m trying to make realistic looking water, kinda like terrain water or this Seamless, endless, and performant custom water using skinned meshes and PBR
The issue is I have no clue where to start, I’ve never used mesh deformation and I need this water to be extremely fast, ideally looking a lot like terrain water.
Also I’d use terrain water but annoyling you’re forced to use physics with it which lags my game uncontrollably