Realistic or cartoon-like approach to a history-based game?

Earlier in my development career, I was going to try and make a certain game based off of history. I was going to make it look realistic, but the part count soon got extremely large (I did not know about meshing, I still don’t but I have heard about it). I started to fade farther away from that game and made a stupid ‘simulator’, the game was large but used a lot less parts than the ‘realistic’ game.

My question is: if you are making a game based off of history, would you make it realistic for the realism and immersion, or cartoony in the name of not having as much lag and maybe more appealing to children? (A realistic game could include more assets than a cartoony game)

If I did anything wrong in this topic, DM me and I can fix it :happy1:

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I’d say realistic.

If you’re making a game about the American Civil War, you can’t make everything smooth plastic with bright colors. Even if there’s more lag, people can actually learn something. If I go into American Military Training and everything is smooth plastic, I’m not going to continue playing.

Also, have you heard of PBR textures. They’re realistic-like textures that you can apply to a mesh and make it look cool. I suggest you look up meshing and stuff like that to reduce the part count by a little, and even use PBR textures in your game as well. Instead of the Roblox-given materials, which aren’t very realistic, use PBR textures to make your game realistic.

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I agree, my game was going to try to be educational, thank you for telling me about PBR textures I will look into them!

I would use realism than cartoonlism(cartoonish looking) in games based off history, because it would feel more smoth I’d say, since there’s something called PBR Textures as @ItzNinjakitty said already.

Let’s take an example of Life of an Otaku, a game by YosuYoshida. His game has realism in it and it has a good history(all though this game hasnt been updated since 2018…?). His game looks realistic and smooth built just like we nowadays see in our town/city/village/whatever and it makes it realistic.

I use realism actually for my game focussed traveller aswell, because it is also based of history and makes it more interesting when it comes to the true lore of the game.

Why I wouldn’t use cartoonlism is because I have seen those often in simulators, obbies, tycoons, new story games (Not like camping) and it makes it a bit less experiencful.

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So, the thing is with ‘Educational’ Games, it depends in my opinioin.

If I’m trying to make an Educational Game on Scripting in Lua, I’d make it cartoony/unrealistic [in such a way where it’s a studio-like setting.]

However, if it were to be for say… World Geography, I’d make it realistic as possible to suit the earth.

You can accomplish both of these with different types of Plugins/Addons, such as PBR as @ItzNinjakitty said.

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Yes, I agree with the tycoon and simulators being cartoony for a reason. The game I was going to make involves tragedy and real history that shouldn’t be confused with a cartoon.

Good reason to use terrains, pbr textures, future lighting (studio beta features in small words), because when youre making something serious you want to look it serious, just like in life of an otaku or realm of the 9 portals, they add realism too and make serious looking and more effortful. But using a cartoonlism inside of games makes it less experienceful, due we seen those things already (since the antagonist of the game is most likely a dark creature :laughing:).

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I do agree with you if the game is about school education like math, science, or even scripting. I was going to make my game sort of like a story, but if it was like a museum setup with dioramas and things like that than yes!

Realistic, it’s better for a history based game because, children play on mobile, and older audiences play mostly on computer, mobile can’t handle realistic games and history based games attract mostly older audiences.

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