We forgetting how good the water looks like? Forget tree or light, look at that water man
this doesnât really seem realistic, but itâs good.
not sure whats realistic about this. Its just intense sun rays, blur with above average lighting. Terrain is average and the low poly tree design doesnât fit in whatsoever with the scene. Unless you add detailed builds, its just looks average.
But the water isnât exactly pushing any limits⌠it was like this for years now, and anybody can simply open the terrain editor and put some water in about 8 seconds.
I donât see anything realistic here.
You used Future (or ShadowMap) as your lighting, with a combination of Sunray and possibly ColorCorrection. Also, you are using a low poly tree, which does not fit with the theme. The terrain is from Roblox, so itâs not that special.
To improve this, maybe you need to model a tree and some flowers, adding a wooden house or some NPCs (or whatever) to fill up space.
Overall, it looks like a regular showcase game, with some lighting features, thatâs all.
Itâs not pushing the limits I know, but instead of worrying about the YouTube video title, letâs focus on the topic title. It may only take a few seconds ti implement, but, itâs realistic, which was the point of this topic, not how long it takes to implement. Iâm just saying, it looks goood