Is there anyway to make seamless, realistic rope physics in Roblox? The rope constraint does not have collision, and sometimes behaves weirdly. I saw some posts, online, but they just showed a bunch of individual parts glued together. I feel like this can be done with skinned mesh parts, but I don’t really know how to use them. It’ll be also great if the rope can be used with surface appearances or textures, as I will be texturing the rope. Thanks!
Thanks for your reply! However, I am looking for a rope with full rope physics (swinging around, affected by air, etc.) and that post’s “rope” is just a beam. Thanks!
Ok. I understand skinned meshes don’t really have physics, I wanted to ask if there is a way to connect the parts together with bones or such to make the rope appear seamless. Thanks!