Realistic Rope Physics?

Hi everyone!

Is there anyway to make seamless, realistic rope physics in Roblox? The rope constraint does not have collision, and sometimes behaves weirdly. I saw some posts, online, but they just showed a bunch of individual parts glued together. I feel like this can be done with skinned mesh parts, but I don’t really know how to use them. It’ll be also great if the rope can be used with surface appearances or textures, as I will be texturing the rope. Thanks!

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Try Beams.

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Thanks for your reply! However, I am looking for a rope with full rope physics (swinging around, affected by air, etc.) and that post’s “rope” is just a beam. Thanks!

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You can script the physics of a rope with a beam:

This should have more info.

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Rope physics are challenging, even in the real industry. The only somewhat reliable way of doing this in Roblox is to use a bunch of connected parts.

Skinned meshes do not have physical interaction with the world. They only exist for visual effect.

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Ok. I understand skinned meshes don’t really have physics, I wanted to ask if there is a way to connect the parts together with bones or such to make the rope appear seamless. Thanks!

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I’m sure that you can, but I personally dont know anything about skinned mesh rigging.

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It sure is doable, half life 2 has them and it’s a game from 2004, maybe roblox could at least implement rope collisions with world geometry.

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use a rope constraint and set it to visible

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except if you use parts to make it collide which you would still have to make a new mesh for each rope

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