I made a little showcase for what you can do with future lighting.
It really pushes roblox to its limits.
Sadly you cant do apply with the whole world, it only works with the lights (point, spot, surface)
I have a computer with gtx 1050 ti just for you to know.
If we would have more lights it would lag
Yeah it sucks, I have a 3060 which can run some hella good graphics but sadly roblox is purely based on the CPU, UNLESS you use some exterior software to change it to GPU.
Roblox is not “controlled” nor renderized by CPU Integrated Graphics, that’s totally false. (Unless the computer does not have a GPU it will use Integrated Graphics, but that’s for all games.) My CPU does not have integrated graphics (I5 10400f), and I can play it fine with my RX 550. If it only used CPU Integrated Graphics we would have TERRIBLE performance in all games.
Pretty basic but nice. I recommend you get a better device though, considering the performance, I personally don’t suffer in Fib3 until I have over 50 light sources.
Just lower your editing graphics in studio settings. The actual game won’t load all the lights/parts in the background like studio does, so players won’t suffer as much as you do.