Hello! I’ve been battling this invisible issue for the last week and have come to the conclusion that I should seek counsel!
Alrighty, so I’ve created a script using the new Roblox audio system, which sounds really nice when I am in Roblox studio. However, once I play the actual game, the audio looses almost all of the realistic undertones, reverb, and spatial filling that the studio version has. I’ve created two video representations of the audio within Roblox studio and the actual Roblox game launcher to demonstrate the loss of audio.
Now, to see the difference best, I recommend using headphones while doing this: depending on the direction of the audio, remove the headphone that it is closest to the source of the audio. Do this for both of the examples as I turn my character away from the source.
Studio audio with realistic spatial sound:
Game audio without realistic spatial sound:
What I’m trying to gain here is understanding to why the audio is diluted and has less depth in game than in studio and any possible fix to it. Spatial audio is pretty much crucial for what I was hoping to achieve in this experience!
Anyways, thank you reader for reading my post, many thanks for checking it out!