UPDATE : Alot of progress been happening with this scene. i added more examples as well as the previous ones. this is getting better and better
So today i was messing around with pbr. and wanted to do something realistic but dark themed. i started working on a custom material. imported everything to roblox. and did a little scene.
the best part about this is that i overtime improved the normal map to the point where the small dots are actually appearing right now. i might even turn this into a game.
You really should. this would be amazing and unique. You could call it The Dark Side and make it like a horrorish game where you search for your crew members on the dark side of the moon (with a space suit of course).
PBR has basically brought an upgrade to talented developers, if you catch my drift. I have a question regarding this though, how did you expand the size so much that the quality wasn’t lost? I usually have trouble using PBR because the quality drops as you expand the part. Besides that, I think this would be perfect for a horror game, good job!
This was directly baked into the default baseplate. what i did is i exported the same default baseplate from roblox studio. i did some little bumps to fit the normal map. i created the material from scratch with substance designer. then i directly baked and scaled the material into the baseplate. and ofcourse importing everything back.
Thank you for the suggestion ! will definitely think about something like that. but yeah the environment right now looks like the dark side of the moon