Realistic Water

Hello Everyone!, as the title says, today i was working on a Realistic Water that i pretend to use in the future, i wanted to know what you guys think about it, for me it looks awesome!, but that’s most be because i created it, of course its not perfect, but i think it looks good enough.

What do you guys think?

(Watch the video until the end to see the reflections)
Edit:
07/01/2023 - v1

07/02/2023 - v2

07/04/2023 - v3

10 Likes

I think the water should move a bit faster and it could be more transparent to make it seem more realistic. Otherwise it looks good!

4 Likes

Thanks for the Feedback!, it was a bug that i had with the foam part, i decided to remove it, now heres a video on a more simple map because the other one caused a lot of lag.

For some reason i can’t upload videos to the devforum, they always cause a error when they reach 100%

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Did you speed up the water? If so I would speed it up more.

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is this just a retextured version of terrain water? the refraction wouldn’t seem possible without it.

2 Likes

I’m pretty sure I saw a similiar one on toolbox, not saying that you stole it but it’s like I’ve seen it before

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Hello Everyone Again!, so, after working basically all day on Textures on Sunday, i was finally able to make REALLY good looking realistic water, honestly the only thing missing here is a skinned mesh with wave animations.

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yeah, both the first video and second video was from the toolbox, only my third video that i made actual textures for them

Looks really good! But why not just use the default roblox water?

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Terrain water is 4x4x4 grid based, and can’t be rotated. So if he will implement swimming system, he will receive much better water.

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well, the builder that i am working with said he wanted to make some small pools around a fountain but the terrain water wasn’t a good option for him, so he asked if i had a script to make a better water for him, that’s why i started making this.

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i already have a swimming system in another project of mine, i will surely update the water in my other game and send some pictures/gifs of it, i think it will be pretty cool.

Love the work! I was wondering if you were planning on releasing this.

This is incredible!

Would you be able to explain how you were able to animate the PBR material? I’m looking to do a similar effect in my project!

The idea is the same as a flipbook, each page of a flipbook is like a frame, each frame represent a step in a animation.

For Example:

If you go throughout each frame in a certain speed we will have a animation

Here the final animation:
eef866-84593f8769d0481a8d2c0ffd3aa412f3-mv2_orig

So, basically all you have to do is create a lot of SurfaceApparences(if you just want a animated meshpart) or a lot of Custom Material(MaterialVarient), if it is a SurfaceApparence then you have to parent a new frame while removing the previous SurfaceApparence, if you use MaterialVarient then you just have to set the MaterialVarient Property on a basepart to be your frame.

Like:
part.MaterialVarient = “Frame1”
task.wait()
part.MaterialVarient = “Frame2”

I hope this helped you understand the idea behind animated pbr.

1 Like

hey how did you do this? I’m interested in implementing this