Hello Everyone!, as the title says, today i was working on a Realistic Water that i pretend to use in the future, i wanted to know what you guys think about it, for me it looks awesome!, but that’s most be because i created it, of course its not perfect, but i think it looks good enough.
What do you guys think?
(Watch the video until the end to see the reflections)
Edit:
07/01/2023 - v1
Thanks for the Feedback!, it was a bug that i had with the foam part, i decided to remove it, now heres a video on a more simple map because the other one caused a lot of lag.
For some reason i can’t upload videos to the devforum, they always cause a error when they reach 100%
Hello Everyone Again!, so, after working basically all day on Textures on Sunday, i was finally able to make REALLY good looking realistic water, honestly the only thing missing here is a skinned mesh with wave animations.
well, the builder that i am working with said he wanted to make some small pools around a fountain but the terrain water wasn’t a good option for him, so he asked if i had a script to make a better water for him, that’s why i started making this.
i already have a swimming system in another project of mine, i will surely update the water in my other game and send some pictures/gifs of it, i think it will be pretty cool.
If you go throughout each frame in a certain speed we will have a animation
Here the final animation:
So, basically all you have to do is create a lot of SurfaceApparences(if you just want a animated meshpart) or a lot of Custom Material(MaterialVarient), if it is a SurfaceApparence then you have to parent a new frame while removing the previous SurfaceApparence, if you use MaterialVarient then you just have to set the MaterialVarient Property on a basepart to be your frame.