I have created 3 variants of wheat for my game, the goal is for a realistic and true effect. I was well aware that the field would be laggy, so I turned off shadows for all of the parts. Though, the issue is still fairly major.
I believe I could try meshing everything as a single union. I would like to avoid particles. I am also open to any ideas, including scripting and particles if I must.
These are the current test models for my wheat (the unioned parts were meshed poorly, definitely apart of the issue):
I would appreciate the help!
Specifics on lag:
- When rendered any parts of the field, lag spikes occur
- Rendering the field seems to cause a major client buff, sun rays seem to temporarily turn off while the game catches up
- My PC is decent, issue can cause FPS to spike to 5 for multiple frames (when camera is in the field), memory goes up a crazy amount
Eventual plans:
- Wheat has shadows (if possible), 3D
- When you walk through the field, the wheat parts relative to player