Really annoying texturing problem


So, i’m trying to create a brick wall for my chalet. Whenever i upload a texture, this happens. Its so annoying and I don’t know how to fix it. I know its got to do with Photoshop but what exactly am I supposed to do in order to fix it?

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Kind of confused what you are trying to do here. Might be able to help you but you need to explain in more detail what exactly you’re trying to do. I’m assuming you want the texture to cover all the faces of the part?

Alright, I’m trying to make a wall for part of my chalet. I’m trying to get rid of the borders of the image that I uploaded, but not sure how to do it. If you look closely, you can see the border on the image above.

I’m not quite sure if you want the texture’s image to fill up the entire part using StudsPerTile or if you want the cobblestone to tile in the entire image (make it look like it repeats seamlessly).

For StudsPerTile, read the wiki page for it here:

For seamless tiling, it’s very difficult to achieve and requires some knowledge of third party programs to achieve well and minimize the jarring seam.


Really though, you’re going to have to provide more info of what exactly you’re trying to achieve for us to help you better. Currently when you say “whenever I upload a texture, this happens” then show us a picture of a texture working properly (in that it’s an image that repeats across a surface), it’s hard to help you accurately.

This still isn’t the info I’m asking for :stuck_out_tongue:



Are you trying to achieve the left - where the image takes up the whole part’s surface? Or are you trying to achieve the right, where the image “tiles” without showing seams?

The one on the right, sorry I misunderstood you.

From what it looks like, it’s the shading of the texture itself. Try making the whole texture under the exact same lighting.

EDIT: That texture also isn’t designed for tiling. You can see by looking at the borders that the stones don’t line up.

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As you mentioned you used photoshop, please google these kinds of solutions in the future as there are plenty of existing resources online:

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If you want the texture to fill up the entire face, you can change the “studs per tile”; making the value larger will allow for more of the face to be taken up by a single textures, try to not distort the image by keeping the U and V values similar. If you want to use a small texture but have it take up an entire face, I would suggest either making or finding a texture that properly lines up and doesn’t have shading that makes the distinct lines you pointed out.

The texture isn’t a seamless texture.

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