Sorry if this is in the wrong category but i am making a classic swordfight game and i was wondering what lighting tech old games used.
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They use Voxel or Compatibility.
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ok thx (I NEED 3O CHARACT3RSS)
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uh why not future?
future lighting is the best in my opinion tho.
We don’t use Future for our classic games as that wasn’t a thing in 2006, You do realise my question was what lighting tech do old games use.
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