Really weird shading issues with a fbx model

So basically i tried to create a table model in blender. In the blender editor it looked completely normaly both rendered and unrendered, when imported to roblox tho it seems to have really weird shading. Im going to provide examples below and give yall a comparison of how it looked both in blender and studio

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Does anybody know how to fix that? Any help is greatly appreciated.

1 Like

Uhh… it uhh… looks the same to me…

What exactly is wrong with it?

(have you tried making it double-sided?)

Also unless you plan on using a surface appearance, couldn’t you just import the legs and use a part for the top? (or just make the whole thing out of parts)
That should get rid of the weird edges.


(made 100% of parts!)