Realm of Dungeons (A Dungeon Runner!)

Mhm, found the boss right after my reply above. Nice so far. :thumbsup:

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Took me a while to figure out how to get into a dungeon. How do I use the wand? Is that class usable yet or am I not figuring something out?

It’s still a WIP. Classes that do work are Warrior and Paladin. :frowning: I’d like to get it out this upcoming week though. :slight_smile:

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Not in the RBXDev group. Can you add my name to an exception list? I’d like to see it.

Added. :thumbsup:

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I think the fun part of exploring dungeons is solving puzzles and interacting with interesting features in them.

Real of Dungeons so far is definitely more polished combat that most games on ROBLOX offer, but I think the non-combat aspects are really where adventure games can shine, and this RoD prototype doesn’t have any of that so far. I hope to see more!

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Definitely. I’m planning out adding more to the combat system than just clicking. And puzzles are probably the next step to accessing parts of the dungeon. :wink:

Aiming should ignore the Y axis, and just be based on planar rotation. I second the idea of click mashing being bad, needs an auto-attack by holding click. Combat was repetitive and slow, needs special moves that can be used infrequently. Needs sounds for attacking and stuff, the game music without game sounds felt weird.

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I have it logged down in my Trello! :slight_smile: So more notables that are coming are above.

I tried playing with EchoReaper but got hung up here

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Is this by chance inspired by Dungeon Delver by Gl0in2? There are a lot of similarities between the two e.g. controls/camera, loot system, maps, enemies, dungeon system, boss room, etc.

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I’ll look into the error. Might’ve been the DataStore failing.

The dungeon itself was inspired. Serves as a little nostalgia; This will be the only dungeon looking similar to Dungeon Delver.

Oops, probably should’ve mentioned that the output was blank as well. Don’t want to be “that guy”

I’ll investigate. Nothing really happens locally - DataStores are serverside.

The game seems very awesome at its current stage, but of course some things are necessary for its completion.

My personal recommendations are as follows :

During your character creation, a description of each Class and what the perks/benefits of choosing said class are.
More added to the combat system, perhaps skills, perks, special attacks.
The inventory system seems to lack a lot, as currently it just has gold and chests.
Drops from mobs, that can be utilized, etc.
Also a Clan System possibly? Its always fun to compete for the top of the Clan Leaderboard!
If you added that, then possibly Clan PVP events? Haha, sorry I am going on an idea roll.

I absolutely look forward to this game being completed.

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Definitely, some great ideas I’ll look into! :slight_smile: Clans and PvP are some things I may be looking into soon.

Haha, yeah. This is definitely very inspired by the game me and @Gl0in2 made in 2013. I think he might even have a few of our textures in it, but I’m not sure (thinking about the floorboards in the lobby, for example).

Our game from 2013:

This game:

To be fair, Dungeon Delver is almost completely dead, and honestly plays like crap at this point. It’s fun to see that someone else wants to do something with the idea. I definitely don’t want to try and “call him out” him or anything, I just thought it was a little funny. :slight_smile:

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Now I kinda want to make a procedurally generated dungeon crawler… even though I hate dungeon crawlers… 3grindy5me.

My joined request has been pending in the dev group, I really want to try it out. :((

No longer running on DataStores. Instead, data is loaded from Google Spreadsheets! :slight_smile: