RealPhys - for all your prop speed & mass-based damage needs!

Hello, everyone!

What is RealPhys, you might ask? RealPhys is a simple script that is placed inside of ServerScriptService. The script allows for realistic interactions with parts above a certain velocity and mass, which enables for example, a player to be crushed by a falling refrigerator. This is version 1.0, and I intend on adding more features - such as the ability to ignore parts in a table.

There is currently 4 customizable options for RealPhys: DamageMultiplier, DamageDebounce, ImpactSound, and finally, DeathSound, with more planned for the future!

You can watch the demo of RealPhys here:

And you can acquire RealPhys either here:
https://www.roblox.com/games/7065548947/RealPhys
or here:
https://www.roblox.com/library/7065617726/RealPhys

24 Likes

Hey awesome! I was planning on making something similar to this.
It’d be cool if you could add ragdoll flinging depending on impact velocity.

You might want to change the name - Nvidia already have existing technology called PhysX :stuck_out_tongue:

4 Likes

It works well, but why are there (in the example place) 2 instances of the PhysX script, one in the workspace and one in ServerScriptService?

Whoops! I was not thinking of that when releasing this.

Will change the name!

1 Like

This has been corrected - thanks for letting me know! :slight_smile: