RealTime Global Illumination

After the Caustic simulation I decided to look into global illumination, I see people have already done this but why not create one by myself? It resulted as this Realtime Global Illumination.rbxl - Roblox Studio 2022-08-13 22-03-28 . What do you think?

I made it by giving each part in the folder “GIEffect” a pointlight and casting a ray to the sun’s direction, and if the sun’s direction is blocked by a part it disables the pointlight. I also made it so that it would tween to the part’s new color because yeah lol. It doesn’t really use ray bouncing or whatever because I’m not that smart to understand those stuff yet.

Edit: It’s still in early development so things might not be perfect.

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Yes, but no. I see a very good concept, but as you said “Edit: It’s still in early development so things might not be perfect.’”, I would say it needs a lot of work.

I hope to see more! Just keeping improving it!

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