I am attempting to make a rebirth UI show the current and next level rebirth stats but for some reason the table is nil when I try to set it to a variable. the output even prints out how the newRebirthLevel is “1” and how “rebirthtable[1]” is not nil but when I set the value to a variable it states it is nil and I cant access the multiplier value.
CODE
local Rebirth = {}
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local PlayerGui = Player:WaitForChild("PlayerGui")
local RebirthUI = PlayerGui:WaitForChild("RebirthUI")
local TweenService = game:GetService("TweenService")
local SoundService = game:GetService("SoundService")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Events = ReplicatedStorage:WaitForChild("Remotes").Events
local Functions = ReplicatedStorage:WaitForChild("Remotes").Functions
function Rebirth:Tween(state, waitUntilFinished)
local TweenPosition
if state then
TweenPosition = UDim2.new(0,0,0,0)
else
TweenPosition = UDim2.new(1,0,0,0)
end
local Tween = TweenService:Create(RebirthUI.Main, TweenInfo.new(1), {Position = TweenPosition})
Tween:Play()
if waitUntilFinished then
Tween.Completed:Wait()
end
return true
end
function Rebirth:UpdateRebirthUI(newRebirthLevel)
local RebirthTable = Functions.GetRebirthTable:InvokeServer()
print(RebirthTable[1])
print(RebirthTable[2])
print(newRebirthLevel)
local currentMuliplier = RebirthTable[newRebirthLevel].Multiplier
local nextMultiplier = RebirthTable[newRebirthLevel + 1].Multiplier
local Cost = RebirthTable[newRebirthLevel + 1].Cost
RebirthUI.Main.CurrentStats.EggMultiplier.Text = "x"..currentMuliplier
RebirthUI.Main.CurrentStats.CoinMultiplier.Text = "x"..currentMuliplier
RebirthUI.Main.NextStats.EggMultiplier.Text = "x"..nextMultiplier
RebirthUI.Main.NextStats.CoinMultiplier.Text = "x"..nextMultiplier
end
Rebirth:UpdateRebirthUI(Player:WaitForChild("leaderstats").PlayerStats.Rebirths.Value)
Player:WaitForChild("leaderstats").PlayerStats.Rebirths.Changed:Connect(function(newValue)
Rebirth:UpdateRebirthUI(newValue)
end)
return Rebirth