i was working on a door model for my roblox game, but one of the doors is actually inverted, and despite recalculating the normals again and again and again, this specific mesh won’t be inverted back to normal
the same issue occured when i started working on Unreal Engine 5, the same mesh having issues with normal vectors, tho it was fixable.
i tried making it double sided, but that not something good to do, as the lighting is flipped on the mesh
ive also tried that, and yes it flips the faces and are somehow the correct orientation, but in roblox studio, the lighting is still flipped no matter what, and this is deeply annoying as the roblox version of my game relies heavily on lighting to still retain the same kind of artstyle as the UE5 version.