Hello , how can i make function to receive data from clients only in specific time range. For example we have a function then it runs some actions happen then when it comes to some point i want to receive data from clients for 5 seconds and store it in a table. How can i achieve this?
Another example, function starts, then at some point of function remote event fires and clients see weapons on the screen for 10 seconds and, i want function to collect what they chose and continue where it stayed.
i think it might be possible with remote functions but i havent tried and dont prefer because of its risks.
thanks.
How would you send the client’s choosen data to server? is the “weapons on the screen” a GUI? if its a GUI then theres no other way than using RemoteEvents
yeah i think i configured it already with remote events thanks. First thought maybe remote functions because of them waiting to return and i can just open thread for all players and wait them to return but it is a bad idea i think. Configured it with remote events. thanks