I am 99.99999% certain that this isn’t possible, but I want to be 100% sure. What if the game server sent an HTTP request to my web server, and my web server used that request to get the IP of the server to send requests to? Is there any way at all you could create a custom way of listening for HTTP requests within Roblox? Even if it’s super hacky?
You could always get Roblox to send a request to your server every X seconds, and then the server responds to the request when it needs to. If the request times out, the server sends another. If the server receives a response then it sends another and waits for more responses. This works fine in most cases, but I want to know if there is a more efficient and reliable way?